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Microsoft acquires Live Streaming Service Beam

by Ryan Welchon August 11, 2016
Microsoft announced today that they have acquired the live streaming service called Beam.  Beam is a Seattle based service that provides a different streaming experience. Not only can you watch, but you can also interact with the stream by giving challenges to the streamer and influencing specific areas of the game.  In the blogpost, Microsoft […]

Kicking It with Kickstarter – Week Ending 8/12

by Ryan Welchon August 10, 2016
Can I Kick It????  Yes you can!!!! Welcome, everyone, to another week of Kicking It with Kickstarter!!!!  As you already know, I write this weekly feature to spotlight interesting and game related projects on Kickstarter.  As many of you know, there have been many projects that have gone on to achieve great success after they […]

New Releases – August 9th, 2016

by Ryan Welchon August 9, 2016
Happy Tuesday!  Today marks the release of a number of games.  Here are a few that we are excited about – No Man’s Sky – PS4 (available on PC 8/12) The highly anticipated game from Hello Games is finally here!  Explore 18 QUINTILIAN PLANETS, create bases and spaceships, mine for materials, and combat enemies as […]

New Preview Branch Update for We Happy Few

by Ryan Welchon August 8, 2016
On Friday, Compulsion Games announced a preview for a big update coming soon to We Happy Few!  This preview is available on PC and can be accessed by changing to the preview branch on Steam (you can find it after right-clicking on We Happy Few, clicking on properties, then selecting the betas tab, then clicking […]

Kicking It with Kickstarter – Week Ending 8/5

by Ryan Welchon August 4, 2016
Can I Kick It????  Yes you can!!!! I hope you all are having a great start to the month of August!  I’m back with another edition of Kicking It with Kickstarter, the weekly article that highlights fun gaming projects on Kickstarter.  This week has a special project that might be the best stuffed animal of […]

Review – Sword Coast Legends (Xbox One)

by Ryan Welchon August 3, 2016
Video games based on Dungeons & Dragons have been underwhelming, to say the least.  But why is that?  Why is it so difficult to recreate the tabletop experience in a digital medium?  The difficulty with D&D video games comes in the linear aspect of the games themselves.  In a tabletop session, Dungeon Masters can add, […]