The NES is Back!
While most gamers would have prefered an NX announcement this morning, Nintendo surprised us with a different kind of announcement. This holiday season will mark the return of the NES! The Mini Collector’s Edition NES is a replica of the classic console that is connected to your TV using an HDMI cable (cable included). It […]
Take Me Back Tuesday: Baseball Simulator 1.000
In honor of tonight’s Major League All Star Game I thought it was fitting to do a “bonus” flashback article this week chronicling one of my favorite baseball games ever! The game came out in 1990 on the NES. The controls were quite simple and very effective. each direction on the D Pad represented a […]
Overwatch – Meet Ana!
Alright Overwatch fans! The rumored new character has finally been announced! Meet Ana, the new support player for Overwatch! Anna has many weapons to help her play as the support class. The Biotic rifle can restore health to teammates or deal ongoing damage to enemies. Her Biotic grenade can simultaneously heal while injuring foes in […]
Out Today – New Games for EA Access Vault
There are a few new games for all of you who have EA Access! Starting today, the Vault will include Need for Speed and Unravel. Need for Speed is the 2015 racing game from EA and Unravel is the fairly new platformer that GameOctane really enjoyed. The Vault will continue to expand in August, when […]
Review – Carmaggedon: Max Damage
As I completed my first race, I got my first achievement for Stainless Game’s Carmaggedon: Max Damage. It read “Batwick Will Be… Disappointed.” I disappointed someone by winning a race? After playing more of the game, I realized that Carmaggedon: Max Damage is more than just racing laps. It’s all about the carnage that you […]
GameOctane’s Pokemon Go first impressions
Ryan – First impression? Besides the server hiccups and GPS issues, this game has some great potential. I spent an afternoon with my son at the splash pad today. We played in the water and took breaks looking for Pokemon. The game is very easy to use, although a little glitchy at times. We stood […]